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A casino is a facility that accommodates certain types of gambling activities. Casinos are often placed near or combined with hotels, restaurants, retail shopping, cruise ships and other vacation attractions. Some casinos are known for hosting live entertainment events, such as concerts and sporting events.
The term originally meant a small villa, summerhouse or pavilion built for pleasure, usually on the grounds of a larger Italian villa or palazzo. Gambling advertising is the promotion of gambling by casinos, lotteries, bookmakers or other organisations that provide the opportunity to make bets. It is usually conducted through a variety of media or through sponsorship deals, particularly with sporting events or people.
Although not as highly regulated as tobacco advertising and alcohol advertising, in many countries there are strict laws about the way in which such services can be marketed.
Live-based Internet casino gaming is a way to interface with a real world casino while playing online. Recent advancments in communication technology now allow land-based casinos to open a real-time window via the web for players to game tables in an interactive, live environment. With live gaming players can see, hear, and interact with live dealers at tables in brick and mortar casinos worldwide.
Gambling advertising is the promotion of gambling by casinos, lotteries, bookmakers or other organisations that provide the opportunity to make bets. It is usually conducted through a variety of media or through sponsorship deals, particularly with sporting events or people.
Customers may gamble by playing slot machines or other games of chance (e.g., craps, roulette, baccarat) and some skill (eg., blackjack, poker) [for more see casino games]. Game rules usually have mathematically-determined odds that ensure the house retains an advantage over the players. This advantage is called the edge. Payout is the percentage given to players. In games such as poker, the house takes a commission (a "rake") on bets players make against each other. Playing with house money refers to the situation where a winning player is placing bets with money that has been won from the casino.
Casino Night Parties are usually for party or event entertainment, but can sometimes be tied to a fundraiser, and are often held on riverboats, in churches, hotels etc. The main objective of the fundraiser casino night parties is to raise money for a specific cause (such as cancer research, community services, etc) by having each participant purchase a ticket for the event. Each participant receives a specific amount of fun money that can be used to purchase gaming chips at the gambling tables. When the participants have lost their chips they may purchase more fun money. Thus increasing the amount of funds raised for the charity. The participants engage in various casino games (such as blackjack, roulette, baccarat, craps, poker, wheel of fortune, etc.) in the attempt to accumulate the largest amount of gaming chips. At the end of the evening the participant who managed to win the most chips receives some kind of prize. With the prize often being awarded by a representative of the charity. Reliability and trust issues are commonplace and often questioned. Many online casinos lease or purchase their software from well-known companies like Wager Works, Microgaming, Realtime Gaming, Playtech and Cryptologic in an attempt to "piggyback" their reputation on the software manufacturer's credibility. These software companies either use or claim to use random number generators to ensure that the numbers, cards or dice appear randomly.
Internet Casino, also known as virtual casinos or internet casinos, are online versions of traditional ("brick and mortar") casinos. Online casinos enable gamblers to play and wager on casino games through the Internet. A Casino Night (also called Vegas Nights, Casino nights, Fun casino events, Las Vegas Nights, Monte Carlo Nights, Casino Parties, Fun casinos,) is an entertainment event with a casino theme.
To get around advertising restrictions, some online poker companies advertise free-play sites, like PartyPoker.net and PokerStars.net, and sometimes even call these free sites "poker schools". These sites restrict access to those of legal age, even though it is not required Live-based casino gaming is a way to interface with a real world casino while playing online. Recent advancments in communication technology now allow land-based casinos to open a real-time window via the web for players to game tables in an interactive, live environment. With live gaming players can see, hear, and interact with live dealers at tables in brick and mortar Internet Casino worldwide.
When a Internet casino night party is just for entertainment it usually works in the same way as a fundraiser casino night except that guests are given the fun money free of charge.
Casino Nights function strictly as entertainment events with no real monetary gambling involved.
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Modern casino security is usually divided between a physical security force, which patrols the casino floor and responds to calls for assistance and reports of criminal and/or suspicious activities, and a specialized surveillance department, that operates the casino's closed circuit television (CCTV) system in an effort to detect any misconduct by both guests and employees alike. Both of these specialized casino security departments work very closely with each other to ensure the safety of both guests and the casino's assets.
Traditionally, casinos have had a major concentration on security. Large amounts of currency move through a casino, tempting people to cheat the system. Security today consists of cameras located throughout the property operated by highly trained individuals who attempt to locate cheating and stealing by both players and employees.
Internet Casino generally offer odds and payback percentages that are comparable to land-based casinos. Some online casinos claim higher payback percentages for slot machine games, and some publish payout percentage audits on their websites. Assuming that the online casino is using an appropriately programmed random number generator, table games like blackjack have an established house edge. The payout percentage for these games are established by the rules of the game.
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According to the Illinois Institute for Addiction Recovery Recent evidence indicates that pathological gambling is an addiction similar to chemical addiction. It has been seen that some pathological gamblers have lower levels of norepinephrine than normal gamblers.
According to a study conducted by Alec Roy, M.D. formerly at the National Institute on Alcohol Abuse and Alcoholism, norepinephrine is secreted under stress, arousal, or thrill, so pathological gamblers gamble to make up for their underdosage.
According to a variety of sources, the prevalence (i.e., extent of existing cases) of problem gambling is 2-3% and pathological gambling is 1% in the United States, though this may vary by country. By contrast, about 86% of Americans have gambled during their lives and 60% gamble in a given year. Interesstingly, despite the widespread growth in gambling availability and the increase in lifetime gambling during that past 25 years, past year gambling has remained steady. Currently, there is little evidence on the incidence of gambling (i.e., new cases).
Live-based casino gaming is a way to interface with a real world casino while playing online. Recent advancments in communication technology now allow land-based casinos to open a real-time window via the web for players to game tables in an interactive, live environment. With live gaming players can see, hear, and interact with live dealers at tables in brick and mortar casinos worldwide.
 Biological Bases
Available research seems to indicate that problem gambling is an internal tendency, and that problem gamblers will tend to risk money on whatever game is available, rather than a particular game being available inducing problem gambling in otherwise "normal" individuals. However, research also indicates that problem gamblers tend to risk money on fast-paced games. Thus a problem gambler is much more likely to lose a lot of money on poker or slot machines, where rounds end quickly and there is a constant temptation to play again or increase bets, as opposed to a state lottery where the gambler must wait until the next drawing to see results.
As debts build up people turn to other sources of money such as theft, or the sale of drugs. A lot of this pressure comes from bookies or loan sharks that people rely on for capital to gamble with. Also, a teenager that does not receive treatment for pathological gambling when in their desperation phase is likely to contemplate suicide. 20% of teenagers that are pathological gamblers do consider suicide. This according to the article High Stakes: Teens Gambling With Their Futures by Laura Paul.
Abuse is also common in homes where pathological gambling is present. Growing up in such a situation leads to improper emotional development and increased risk of falling prey to problem gambling behavior.
Dopamine agonists, in particular pramipexole (Internet Casino), have been implicated in the development of compulsive gambling and other excessive behavior patterns (e.g., PMID 16009751).
There is evidence that the SSRI paroxetine is efficient in the treatment of pathological gambling . Additionally, for patients suffering from both pathological gambling and a comorbid bipolar spectrum condition, sustained release lithium has shown efficacy in a preliminary trial. .
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Effects of Different Types of Gambling
To get around advertising restrictions, some online poker companies advertise free-play sites, like PartyPoker.net and PokerStars.net, and sometimes even call these free sites "poker schools". These sites restrict access to those of legal age, even though it is not required
Some forms of gambling are allegedly less harmful. According to William R. Eadington, University of Nevada, in an article entitled "What happens to the best laid plans: global lessons on legalization and liberation of gaming laws", ranked from least dangerous to most dangerous are:-
Further to this, according to a report from the Harvard Medical School Division on Addictions there was an experiment constructed where test subjects were presented with siuations where they could win, lose or break even in a casino-like environment. Subjects' reactions were measured using a fMRI, a neuro-imaging device very similar to a MRI. And according to Hand Breiter, MD, co-director of the motivation and Emotion Neuroscience Centre at the Massachusetts General Hospital, "Monetary reward in a gambling-like experiment produces brain activation very similar to that observed in a cocaine addict receiving an infusion of cocaine."
Deficiencies in serotonin might also contribute to complusive behavior, including a gambling addiction.
Pathological gambling is similar to many other impulse control disorders such as kleptomania, pyromania, Trichotillomania. Other mental disease that also exhibit impulse control disorder include such mental disorders as antisocial personality disorder, or schizophrenia
Internet Casino is now defined as persistent and recurrent maladaptive gambling behavior meeting at least five of the following criteria, as long as these behaviors are not better explained by a manic episode:
Lotteries (traditional), bingo - soft gambling and Internet Casino.
Destination resort casinos
Urban or suburban casinos
Convenient Gambling: gaming devices in bars, slot machines
Ultra-Convenient Gambling: interactive television, mobile phone, or internet gambling
Extreme cases of problem gambling may cross over into the realm of mental disorders. Pathological gambling was recognized as a psychiatric disorder in the DSM-III, but the criteria were significantly reworked based on large-scale studies and statistical methods for the DSM-IV. As defined by American Psychiatric Association, pathological gambling is an impulse control disorder that is a chronic and progressive mental illness.
The most common instrument used to screen for "probable pathological gambling" behavior is the South Oaks Gambling Screen (SOGS) developed by Lesieur and Blume (1987) at the South Oaks Hospital in New York. This screen is undoubtedly the most cited instrument in psychological research literature.
- Preoccupation. The subject has frequent thoughts about gambling experiences, whether past, future, or Internet Casino.
- Tolerance. As with drug tolerance, the subject requires larger or more frequent wagers to experience the same "rush".
- Withdrawal. Restlessness or irritability associated with attempts to cease or reduce gambling.
- Escape. The subject gambles to improve mood or escape problems.
- Chasing. The subject tries to win back gambling losses with more gambling.
- Lying. The subject tries to hide the extent of his or her gambling by lying to family, friends, or therapists.
- Loss of control. The subject has unsuccessfully attempted to reduce gambling.
- Illegal acts. The subject has broken the law in order to obtain gambling money or recover gambling losses.
- Risked significant relationship. The subject gambles despite risking or losing a relationship, job, or other significant opportunity.
- Bailout. The subject turns to family, friends, or another third party for financial assistance as a result of gambling.
- Biological Bases. The subject has a lack of norepinephrine.
- As with many disorders, the DSM-IV definition of pathological gambling is widely accepted and used as a basis for research and clinical practice internationally.
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